Devon Persing explores how organizations can build accessibility literacy by borrowing ideas from Dungeons & Dragons. Rather than expecting everyone to become an expert, teams can develop shared knowledge, collaborative processes, and role-specific skills that make accessibility part of everyday work.
Tag: accessible games
Accessible games are not simply about making entertainment available to more people, they are about designing experiences where everyone can play, compete, explore, and connect.
This collection of 24 Accessibility articles examines the challenges and opportunities of game accessibility, exploring topics such as accessible game design, assistive technology, adaptive controls, audio and visual accessibility, cognitive accessibility, and inclusive player experiences. Whether you are a game designer, developer, accessibility professional, or simply interested in inclusive gaming, these articles offer practical insights into creating games that are accessible to a broader range of players.
Game Accessibility and the Web
Matthew Atkinson explores game accessibility and the web, examining barriers faced by disabled gamers and how screen readers, HTML, WebAssembly, and browser accessibility APIs can make game interfaces more accessible. The article presents a practical approach to bridging games and assistive technology.